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21. Noobcorp highsec safety switch and biomassing pirate alts - in Player Features and Ideas Discussion [original thread]
Ok, here's my reasoning. Quote: 1. Members of noobcorps shouldn't be able to engage in highsec (safety always on) Most importantly, it should help encourage new players wanting to become pirates to join player corps and experience more of t...
- by Axl Borlara - at 2013.03.14 17:57:00
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22. Noobcorp highsec safety switch and biomassing pirate alts - in Player Features and Ideas Discussion [original thread]
Why?
- by Axl Borlara - at 2013.03.14 17:24:00
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23. Noobcorp highsec safety switch and biomassing pirate alts - in Player Features and Ideas Discussion [original thread]
1. Members of noobcorps shouldn't be able to engage in highsec (safety always on) 2. You shouldn't be able to biomass an alt with negative sec Discuss
- by Axl Borlara - at 2013.03.14 17:08:00
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24. Sticky:Dev blog: You have insulted my honor - I demand satisfaction! Dueling com... - in EVE Information Portal [original thread]
Othran wrote: Given high-sec protects people then why should you circumvent that? high-sec does not protect people. It creates consequences for those who commit illegal acts.
- by Axl Borlara - at 2013.01.17 17:36:00
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25. Sticky:Miner Bumping: Discussion & Questions Thread - in Crime and Punishment [original thread]
Anslo wrote: I don't like bots. No one does. But this bot-aspirant crap is a problem. People have lives, kids, family, wives, husbands, friends, work, chores, etc. We're humans, we have things to do. The argument the bumpers use is "don't play...
- by Axl Borlara - at 2012.11.29 17:55:00
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26. Sticky:Dev blog: War. War never changes..until it does - in EVE Information Portal [original thread]
This is my view: Novice complexes now only accept tech1 frigates (rookie ships will be excluded)
Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus tech 1 destroyers
Medium complexes will ...
- by Axl Borlara - at 2012.11.29 16:11:00
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27. Sticky:Dev blog: War. War never changes..until it does - in EVE Information Portal [original thread]
Ashnazg wrote: The ship restrictions for novice complexes are hilarious. Faction frigates are of the same level as T2 frigates, yet they are allowed in while the latter arent. The above is not good but allowing t2/navy/pirate cruisers in the...
- by Axl Borlara - at 2012.11.29 14:47:00
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28. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Lili Lu wrote: It will still result in HAC, Recon, and tech II logi gangs stomping on any tech I ships that might want to enter. This is fine out in the open. But that has been one of the great things about FW plexe restric...
- by Axl Borlara - at 2012.11.26 17:30:00
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29. Dec Shield - OPEN - in Crime and Punishment [original thread]
Xuixien wrote: Reppyk wrote: The wardec itself is the grief. The problem is that someone could kill you . You know it may happen anytime, and you know you can't really prevent it. Hello. What is Faction Warfare, and what sorts of play...
- by Axl Borlara - at 2012.10.31 14:47:00
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30. Dev Blog: Fast Forward - in EVE Information Portal [original thread]
CCP Fozzie wrote: As of the server starting, we ensured that no system was over 133% vulnerable. There's no cap at this time, but if you offensive plex one of those systems past 133% you won't get any reward for doing so. Again posting befor...
- by Axl Borlara - at 2012.10.23 17:00:00
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31. Dev Blog: Fast Forward - in EVE Information Portal [original thread]
Alticus C Bear wrote: To take a Major by killing NPCGÇÖs takes a big PVE commitment in ship fittings, I have a few Ishtar fits that can do it and still fit tackle but this is almost certain to be best done as a group now. That is not a terribl...
- by Axl Borlara - at 2012.10.23 16:35:00
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32. Dev Blog: Fast Forward - in EVE Information Portal [original thread]
Poetic Stanziel wrote: Hans Jagerblitzen wrote: IMHO, there should be only one type of plex period, with NPC's spawning either way. OMFG?!? Are you seriously championing Susan Black's idea that plexes should have NO ship restrictions what...
- by Axl Borlara - at 2012.10.23 12:05:00
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33. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Player A kills you. You gain a kill right towards Player A. Is a kill right intended to be: a) the right to allow YOU to kill Player A b) the right to allow Player A to be killed Also, how do war decs affect all this? There's no mention I can se...
- by Axl Borlara - at 2012.10.17 17:03:00
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34. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Villani Capelli wrote: There are innocent beginner players. But they don't last very long, some of them quits after his fist highsec big ISK lose. I think that's a case of (new) player expectations needing to be managed better. High-sec ...
- by Axl Borlara - at 2012.10.16 16:09:00
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35. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
Karl Hobb wrote: CCP Tallest wrote: Karl Hobb, please list the loopholes that you find blatant in the killrights system. I will answer you the best I can. I thought you people actually read these threads... To be fair, there's 43 pages...
- by Axl Borlara - at 2012.10.16 15:55:00
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36. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Generally sounds really good. With capture buttons (and definitely the capture range) being right on the warp-in beacon, won't all plex fights just be close range blapping? Also, did I miss anything on whether a timer will count back down if no ...
- by Axl Borlara - at 2012.08.31 17:15:00
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37. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Also, docking rights are the single most important change relating to 'ownership' of a system. It should stay as a consequence of system control rather than just upgrades. Otherwise it's back to boring station games again.
- by Axl Borlara - at 2012.08.31 17:00:00
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38. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Sounds promising. One idea that I haven't thought through at all. When a system flips, would it make more sense for it to stay at vulnerable status but with different owners? Say, Amarr hold Kamela. It gets plexed up to 100% vulnerable. Minmatar...
- by Axl Borlara - at 2012.08.31 16:55:00
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39. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
I'm not quite sure how yet, but there should be more benefits the longer you continuously hold control of a given system.
- by Axl Borlara - at 2012.08.29 16:33:00
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40. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
That's encouraging, except that some things need fixing ASAP. A few relatively minor changes *now* that remove the bulk of the farmers will be enough to keep people happy and still involved in FW until the rest of the fixes come along.
- by Axl Borlara - at 2012.08.29 16:28:00
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